2 min read

Random updates on Jesse’s toy projects

Random updates on Jesse’s toy projects

Half You Don’t See

Most of my free time doesn’t make it into “the public eye”. It lives in small, vibrant experiments. Half games, half conceptual frameworks. They don’t have many users, but they are my ideas:

Title

Description

Light the World Up

A globe you spin and light up with clicks, turning geography into a canvas of interaction and discovery.

Hate Maze

A maze game that mutates with tricks, hidden walls, and a lurking priestly nemesis — meant to frustrate and delight.

Couch Guy Simulator

A gritty first-person simulator of just… sitting on the couch, laptop in lap, TV murmuring, life slipping by.

Asteroids Fruit Rocket

An inversion of Snake where a rocket devours fruit in space — whimsical, infinite, and score-obsessed.

What Kind of Artist Are You?

A personality quiz that maps you to playful archetypes, part MBTI, part creative mirror.

Shaggy Dog Story UI

A 42-link long digital joke, where each click leads further into a story with no real punchline.

Clock at 15:30

A minimalist concept where a clock simply exists at one time — a meditation on stasis.

Floating Cities Battleship Variant

Battleship reimagined with oceanic city boards, where guessing becomes exploration of hidden floating metropolises.

Previous Dolphin

A surreal memory capsule where fragments of life drift in and out like dolphins surfacing in waves.

Fermi

A decision engine that treats choices like math problems, reframing fate as something you can compute.

Truth Graph / Autonomous Capital Framework

A ledger-of-ledgers idea — where institutions govern themselves through transparency and recursive accountability.

UOS (Unified OS)

A speculative operating system designed for spartan chic wristlets and infinitely expanding displays.

Modular Torque Necklace

A wearable computing concept — a necklace that doubles as a one-time password device and security token.

Oracle Pillbox

A daily prompt dispenser — half writing tool, half gamified karma system for creatives.

Prompt Exchange

A community marketplace where prompts compete, breed, and evolve like memes in motion.

Unsubscribe LLC Backend

Internal scheduling and analytics tools to run creative posts like clockwork — built for my own studio.

Gas, Grub, and Grotto

A sliding scale pricing simulator that matches people’s means with food, fuel, and lodging costs.

Audio Capture PWA

A simple, installable recorder that timestamps and geotags audio offline, syncing only when reconnected.

Global Art Index Wiki

A structured archive linking artists, pieces, and collections into a Wikipedia-like index.

Life Edits Weekend Itinerary

A playful planner for curating weekends as if editing a film — scenes, beats, and moments.

AI YouTube Navigator

An alternative recommendation engine that builds smarter pathways through video rabbit holes.

Sliding Scale Pricing

A broader framework for measuring personal means and adjusting costs fairly.

Charity Nickels

A donation game where charities duel by nickels — the winner takes the whole pot.

Artist Subcontract Platform

A service for creators to outsource craft without sacrificing vision, quality, or control.

Wikipedia-style Art

An editable ecosystem where artists and works interlink freely, living like open-source code.

Why it matters

These toys and systems keep me balanced. Client work forces polish, delivery, and collaboration; toy projects let me chase mechanics, metaphors, and futures. Together they make up the texture of how I build — solving real problems while always experimenting on the edges And having fun.